by Esther Grassian, Rhonda B. Trueman The purpose of this paper is to provide an overview of issues related to library involvement in a popular virtual world, the massively multiplayer online role-playing game (MMORG) Second Life.Virtual worlds are new to most libraries, librarians, and administrators. This interview will be of interest and value to all those interested in extending their reach in reference, collections, and information literacy by pushing out to new technological frontiers and exploring and taking risks in virtual areas where users are going.
Reference Services Review Volume 35 Number 1 2007
Another Second Life Study:
Read this blog entry about a graduate student doing a study on Second
Life Library for his master's project: