Friday, September 08, 2006

Digital Games in Health

Lorcan Dempsey mentions the presentation of John Kirrimuir (without beard) about Gaming & Libraries at the 4th day of the TICER course. I had to miss that, but that was compensated with having a good talk about "pet training" at the opening dinner with John Kirrimuir himself. Here's what he calls examples of use in Health: - Pain relief and distraction - Rehabilitation - Surgery skill increase - Diabetes awareness - Easing carpal tunnel syndrome - Mental health and sharpness (Brain Train!) - Acting out domestic and social situations - Social and communication development See: www.gamesforhealth.org TAGS: , , ,

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