Friday, September 08, 2006
Digital Games in Health
Lorcan Dempsey mentions the presentation of John Kirrimuir (without beard) about Gaming & Libraries at the 4th day of the TICER course. I had to miss that, but that was compensated with having a good talk about "pet training" at the opening dinner with John Kirrimuir himself.
Here's what he calls examples of use in Health:
- Pain relief and distraction
- Rehabilitation
- Surgery skill increase
- Diabetes awareness
- Easing carpal tunnel syndrome
- Mental health and sharpness (Brain Train!)
- Acting out domestic and social situations
- Social and communication development
See: www.gamesforhealth.org
TAGS: TICER2006, SLML, games, libraries
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