- A considerable portion of those surveyed stated that they spend more than 20 hours a week in the virtual world, Second Life. A large group indicates that more than 30 hours would be the amount of time which they spend there.
- It is striking that those surveyed who spend considerable time in Second Life frequently belong to the creative or IT professions.
- Many of those surveyed who indicated that they spend considerable time in Second Life were women. They are frequently better educated than the men, often at university level.
- The relationship between happiness in real life and in Second Life is strong in the group 30 hours and more except for those who are unhappy in real life. They are happier in Second Life. In the group are several people who are house-bound because of circumstances, illness or a handicap.
- Second Life appears to be a large social experiment. Visitors form societies and make their own rules. They find their own ways to maintain their standards and values. There are, just as there are in real life, visitors who enjoy harassing others. Products are sold. Some objects can be copied at will; others are subject to copyright rules. All sorts of social and economic problems which manifest themselves in real life do so in Second Life as well.
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3 comments:
For the life of me, I don't know why someone just doesn't put it on the web to be downloaded. But I have requested a copy.
Hi Taran,(or should I say Nobody Fugazi?)
I completely agree with you! And will ask them (because the report is not mine -;)again to just publish the pdf link!
Namro Orman
Hello, I am very interested to here of this paper as i am currently writing my final year dissertation on virtual worlds, one of those being Second life. I have requested the paper and also the link from the second life reuters page does not seem to work. However i have spoken to a dutch user who is studying a masters in media who has a module shortly on second life and developing etc. CJ
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